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02 April 2008 by Administrator

You might have seen the recent trailer that was released to publicise the new MotorStorm game. It's a prerendered visual, and not in-game footage. In case you're not sure how to tell the difference, the camera angles are always a dead giveaway . We make these primarily for ourselves, to give us something to aim for in the absence of anything else out there. Last time we cam pretty damn close, and what you lost in visuals you gained in the interaction. You can't play with a movie ;)

MotorStorm sold really well, and we launched it at the right time as it's always much easier to launch a new franchise at the start of a console's lifecycle. It also paved the way for a new popularity of off-road racing games.

As ever, there were elements of the game that people wanted changed, or more of (or less of). New features, extra game modes and greater ease-of-use are constant goals for all videogame developers, and we are no exception. We know what the most commonly requested additions for MotorStorm have been and have gone a long way to try and address those for the new game.

So yes, we were predictably interested in how the wider gaming public would respond to this information, as it is the first time any news has been officially released. Splitscreen is a big new addition - it's hardly the newest invention in racing games but was notably absent from the first game. We've also worked hard on the vegetation of the island; something that the PS3 has allowed us to pursue that would not have been possible with the previous hardware. And the new monster trucks are a blast to play. But there are so many small improvements too that we cannot get across in a trailer; you'll have to wait for the previews and reviews for more details of them.

We were also interested to see how people would react to the trailer being prerendered. The original MotorStorm was first announced amidst great hoohah, and the movie caused a great deal of debate about whether it was in-game or prerendered. It seems that Sony, and perhaps Evolution in particular, have not been forgiven for the confusion that arose. We can't do anything about that, which is why we generally keep quiet and just get on with making games that we think are pretty bloody special. We hope you do too.

 Cheers

Hal

4 Comments:

mipac says:

Don't worry about the CGI trailer guys, just work hard on making the best game possible and I'll be happy ;)

I do have one question though, and even though evo generally doesn't reply here anymore, I might get lucky. Is it true that all the cars/motorbikes are using ingame audio in the trailer?


bitbydeath says:

Is the CGI trailer what you guys are aiming for? Thats what was said about the first one, not sure if it true or not? So with the second trailer is this what you are hoping the 2nd will look like or is it just a trailer?


Deeeev says:

Personally, I don't have a problem with rendered trailers as i take them for exactly what they are; an enjoyable watch giving a rough idea of what we'll get to see.

I do have a slight irk with some that show you things that don't happen in the game, but then i've seen movie trailers do the same :/

There will be people new to games, new to the PS3 or new to Motorstorm that might watch this and become potential Motorstormers so i guess its worth doing.

There isn't much you can do about the people that still ask what it is after already stating exactly what it is...


Lacri says:

No in-game footage? Damn, I thought the flashes was hidden in-game screenshots. I felt like a Sherlock Holmes after my "discover".

I cant wait! Actually I still playing Motorstorm.


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