New stuff
02 April 2008 by Administrator
You might have seen the recent trailer that was released to publicise the new MotorStorm game. It's a prerendered visual, and not in-game footage. In case you're not sure how to tell the difference, the camera angles are always a dead giveaway . We make these primarily for ourselves, to give us something to aim for in the absence of anything else out there. Last time we cam pretty damn close, and what you lost in visuals you gained in the interaction. You can't play with a movie ;)
MotorStorm sold really well, and we launched it at the right time as it's always much easier to launch a new franchise at the start of a console's lifecycle. It also paved the way for a new popularity of off-road racing games.
As ever, there were elements of the game that people wanted changed, or more of (or less of). New features, extra game modes and greater ease-of-use are constant goals for all videogame developers, and we are no exception. We know what the most commonly requested additions for MotorStorm have been and have gone a long way to try and address those for the new game.
So yes, we were predictably interested in how the wider gaming public would respond to this information, as it is the first time any news has been officially released. Splitscreen is a big new addition - it's hardly the newest invention in racing games but was notably absent from the first game. We've also worked hard on the vegetation of the island; something that the PS3 has allowed us to pursue that would not have been possible with the previous hardware. And the new monster trucks are a blast to play. But there are so many small improvements too that we cannot get across in a trailer; you'll have to wait for the previews and reviews for more details of them.
We were also interested to see how people would react to the trailer being prerendered. The original MotorStorm was first announced amidst great hoohah, and the movie caused a great deal of debate about whether it was in-game or prerendered. It seems that Sony, and perhaps Evolution in particular, have not been forgiven for the confusion that arose. We can't do anything about that, which is why we generally keep quiet and just get on with making games that we think are pretty bloody special. We hope you do too.
Cheers
Hal
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